最近在看项目,看到别人使用Rougamo框架,好奇花了点时间仔细研究了,在这里记录一下。

0. 静态编织 Aop

首先,我们先了解什么是Aop? Aop
是指面向切面编程 (Aspect Oriented Programming),而所谓的切面,可以认为是具体拦截的某个业务点。

我们常用的aop框架是 AspectCore,他是属于动态代理,也就是发生在运行时期间对代码进行“修改”。

Rougamo、Fody 是属于静态编织,是指
在编译阶段将代码修改或额外的功能直接嵌入到程序集中,这个过程发生在源代码被编译成可执行文件或库之前。这意味着,一旦编译完成,插入的代码就已经是程
序集的一部分,无需在运行时再进行额外的操作。

1. Rougamo 肉夹馍

Rougamo 是一个开源项目,github:
https://github.com/inversionhourglass/Rougamo
,他是通过Fody ->  Mono.Cecil 的方式实现静态编织 实现Aop功能。

创建控制台程序,Nuget安装 Rougamo.Fody

[AttributeUsage(AttributeTargets.Method)]public classLoggingAttribute : MoAttribute
{
public override voidOnEntry(MethodContext context)
{
Console.WriteLine(
"执行方法 {0}() 开始,参数:{1}.", context.Method.Name,
JsonConvert.SerializeObject(context.Arguments));
}
public override voidOnException(MethodContext context)
{
Console.WriteLine(
"执行方法 {0}() 异常,{1}.", context.Method.Name, context.Exception.Message);
}
public override voidOnExit(MethodContext context)
{
Console.WriteLine(
"执行方法 {0}() 结束.", context.Method.Name);
}
public override voidOnSuccess(MethodContext context)
{
Console.WriteLine(
"执行方法 {0}() 成功.", context.Method.Name);
}
}
internal classProgram
{
static void Main(string[] args)
{
Add(
1, 2);
AddAsync(
1, 2);
Divide(
1, 2);
}

[Logging]
static int Add(int a, int b) => a +b;

[Logging]
static Task<int> AddAsync(int a, int b) => Task.FromResult(a +b);

[Logging]
static decimal Divide(decimal a, decimal b) => a /b;
}

运行后会自动创建FodyWeavers.xsd 和 FodyWeavers.xml

<?xml version="1.0" encoding="utf-8"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
  <!-- This file was generated by Fody. Manual changes to this file will be lost when your project is rebuilt. -->
  <xs:element name="Weavers">
    <xs:complexType>
      <xs:all>
        <xs:element name="Rougamo" minOccurs="0" maxOccurs="1" type="xs:anyType" />
      </xs:all>
      <xs:attribute name="VerifyAssembly" type="xs:boolean">
        <xs:annotation>
          <xs:documentation>'true' to run assembly verification (PEVerify) on the target assembly after all weavers have been executed.</xs:documentation>
        </xs:annotation>
      </xs:attribute>
      <xs:attribute name="VerifyIgnoreCodes" type="xs:string">
        <xs:annotation>
          <xs:documentation>A comma-separated list of error codes that can be safely ignored in assembly verification.</xs:documentation>
        </xs:annotation>
      </xs:attribute>
      <xs:attribute name="GenerateXsd" type="xs:boolean">
        <xs:annotation>
          <xs:documentation>'false' to turn off automatic generation of the XML Schema file.</xs:documentation>
        </xs:annotation>
      </xs:attribute>
    </xs:complexType>
  </xs:element>
</xs:schema>
<Weavers xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="FodyWeavers.xsd">
  <Rougamo />
</Weavers>

下面是运行结果

这时候我们可以看到 增加了LoggingAttribute 特性的方法在运行前、运行成功、运行结束 执行了 OnEntry(MethodContext context) 、OnSuccess(MethodContext context)、OnExit(MethodContext context) 方法,这时我们打开ILSpy工具,看看实际运行的代码

internal classProgram
{
private static void Main(string[] args)
{
Add(
1, 2);
AddAsync(
1, 2);
Divide(1m, 2m);
}

[DebuggerStepThrough]
private static int Add(int a, intb)
{
LoggingAttribute loggingAttribute
= newLoggingAttribute();
IMo[] mos
= new IMo[1] { loggingAttribute };
MethodContext methodContext
= new MethodContext(null, typeof(Program), MethodBase.GetMethodFromHandle((RuntimeMethodHandle)/*OpCode not supported: LdMemberToken*/, typeof(Program).TypeHandle), isAsync: false, isIterator: false, mosNonEntryFIFO: false, mos, new object[2] { a, b });
loggingAttribute.OnEntry(methodContext);
int result = default(int);if(methodContext.ReturnValueReplaced)
{
result
= (int)methodContext.ReturnValue;
loggingAttribute.OnExit(methodContext);
returnresult;
}
if(methodContext.RewriteArguments)
{
a
= (int)methodContext.Arguments[0];
b
= (int)methodContext.Arguments[1];
}
bool flag = default(bool);do{try{while (true)
{
try{
flag
= false;
result
=$Rougamo_Add(a, b);
}
catch(Exception exception)
{
methodContext.Exception
=exception;
methodContext.Arguments[
0] =a;
methodContext.Arguments[
1] =b;
loggingAttribute.OnException(methodContext);
if (methodContext.RetryCount > 0)
{
continue;
}
if(methodContext.ExceptionHandled)
{
result
= (int)methodContext.ReturnValue;break;
}
throw;
}
break;
}
}
finally{if (methodContext.HasException ||methodContext.ExceptionHandled)
{
gotoIL_0160;
}
methodContext.ReturnValue
=result;
methodContext.Arguments[
0] =a;
methodContext.Arguments[
1] =b;
loggingAttribute.OnSuccess(methodContext);
if (methodContext.RetryCount <= 0)
{
if(methodContext.ReturnValueReplaced)
{
result
= (int)methodContext.ReturnValue;
}
gotoIL_0160;
}
flag
= true;gotoend_IL_00fc;
IL_0160:
loggingAttribute.OnExit(methodContext);
end_IL_00fc:;
}
}
while(flag);returnresult;
}

[DebuggerStepThrough]
private static Task<int> AddAsync(int a, intb)
{
LoggingAttribute loggingAttribute
= newLoggingAttribute();
IMo[] mos
= new IMo[1] { loggingAttribute };
MethodContext methodContext
= new MethodContext(null, typeof(Program), MethodBase.GetMethodFromHandle((RuntimeMethodHandle)/*OpCode not supported: LdMemberToken*/, typeof(Program).TypeHandle), isAsync: false, isIterator: false, mosNonEntryFIFO: false, mos, new object[2] { a, b });
loggingAttribute.OnEntry(methodContext);
Task
<int> result = default(Task<int>);if(methodContext.ReturnValueReplaced)
{
result
= (Task<int>)methodContext.ReturnValue;
loggingAttribute.OnExit(methodContext);
returnresult;
}
if(methodContext.RewriteArguments)
{
a
= (int)methodContext.Arguments[0];
b
= (int)methodContext.Arguments[1];
}
bool flag = default(bool);do{try{while (true)
{
try{
flag
= false;
result
=$Rougamo_AddAsync(a, b);
}
catch(Exception exception)
{
methodContext.Exception
=exception;
methodContext.Arguments[
0] =a;
methodContext.Arguments[
1] =b;
loggingAttribute.OnException(methodContext);
if (methodContext.RetryCount > 0)
{
continue;
}
if(methodContext.ExceptionHandled)
{
result
= (Task<int>)methodContext.ReturnValue;break;
}
throw;
}
break;
}
}
finally{if (methodContext.HasException ||methodContext.ExceptionHandled)
{
gotoIL_015b;
}
methodContext.ReturnValue
=result;
methodContext.Arguments[
0] =a;
methodContext.Arguments[
1] =b;
loggingAttribute.OnSuccess(methodContext);
if (methodContext.RetryCount <= 0)
{
if(methodContext.ReturnValueReplaced)
{
result
= (Task<int>)methodContext.ReturnValue;
}
gotoIL_015b;
}
flag
= true;gotoend_IL_00fc;
IL_015b:
loggingAttribute.OnExit(methodContext);
end_IL_00fc:;
}
}
while(flag);returnresult;
}

[DebuggerStepThrough]
private static decimal Divide(decimal a, decimalb)
{
LoggingAttribute loggingAttribute
= newLoggingAttribute();
IMo[] mos
= new IMo[1] { loggingAttribute };
MethodContext methodContext
= new MethodContext(null, typeof(Program), MethodBase.GetMethodFromHandle((RuntimeMethodHandle)/*OpCode not supported: LdMemberToken*/, typeof(Program).TypeHandle), isAsync: false, isIterator: false, mosNonEntryFIFO: false, mos, new object[2] { a, b });
loggingAttribute.OnEntry(methodContext);
decimal result = default(decimal);if(methodContext.ReturnValueReplaced)
{
result
= (decimal)methodContext.ReturnValue;
loggingAttribute.OnExit(methodContext);
returnresult;
}
if(methodContext.RewriteArguments)
{
a
= (decimal)methodContext.Arguments[0];
b
= (decimal)methodContext.Arguments[1];
}
bool flag = default(bool);do{try{while (true)
{
try{
flag
= false;
result
=$Rougamo_Divide(a, b);
}
catch(Exception exception)
{
methodContext.Exception
=exception;
methodContext.Arguments[
0] =a;
methodContext.Arguments[
1] =b;
loggingAttribute.OnException(methodContext);
if (methodContext.RetryCount > 0)
{
continue;
}
if(methodContext.ExceptionHandled)
{
result
= (decimal)methodContext.ReturnValue;break;
}
throw;
}
break;
}
}
finally{if (methodContext.HasException ||methodContext.ExceptionHandled)
{
gotoIL_0160;
}
methodContext.ReturnValue
=result;
methodContext.Arguments[
0] =a;
methodContext.Arguments[
1] =b;
loggingAttribute.OnSuccess(methodContext);
if (methodContext.RetryCount <= 0)
{
if(methodContext.ReturnValueReplaced)
{
result
= (decimal)methodContext.ReturnValue;
}
gotoIL_0160;
}
flag
= true;gotoend_IL_00fc;
IL_0160:
loggingAttribute.OnExit(methodContext);
end_IL_00fc:;
}
}
while(flag);returnresult;
}

[Logging]
private static int $Rougamo_Add(int a, intb)
{
return a +b;
}

[Logging]
private static Task<int> $Rougamo_AddAsync(int a, intb)
{
return Task.FromResult(a +b);
}

[Logging]
private static decimal $Rougamo_Divide(decimal a, decimalb)
{
return a /b;
}
}

从实际运行的代码我们可以看到,原先Add(int a, int b)方法中的执行内容被移动到 $Rougamo_Add方法中,而Add(int a, int b)方法先是new LoggingAttribute() 和 new Rougamo.Context.MethodContext() -> 执行了 loggingAttribute.OnEntry(methodContext); -> 在do{}while(bool) 执行了$Rougamo_Add(a, b); -> 在 exception 中执行了loggingAttribute.OnException(methodContext); -> 在 finally中执行了 loggingAttribute.OnSuccess(methodContext); 和 loggingAttribute.OnExit(methodContext);

注:do{}while(bool) 执行了$Rougamo_Add(a, b); 是因为 Rougamo 可以实现方法执行失败重试功能

至此我们明白了 Rougamo 实现 Aop功能是通过编译时修改IL代码,往代码增加对应的生命周期代码。那他为什么可以做到呢?其实是借用了Fody ->  Mono.Cecil 的方式。

代码如下:
https://gitee.com/Karl_Albright/csharp-demo/tree/master/FodyDemo/RougamoDemo

2. Fody ->  Mono.Cecil

Fody 是一个开源项目,github:
https://github.com/Fody/Fody
,相关教程文档在
https://github.com/Fody/Home/tree/master/pages

创建类库,选择netstandard2.0,命名为HelloWorld,Nuget安装 Fody 和 FodyPackaging

注:必须创建 netstandard2.0,因为FodyPackaging的目标是netstandard2.0,

在HelloWorld项目中,我们只放 HWAttribute类,继承于 Attribute。代码如下

[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Module | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Constructor | AttributeTargets.Method |AttributeTargets.Property)]public classHWAttribute : Attribute
{

}

再次创建类库,选择netstandard2.0,命名为HelloWorld.Fody,Nuget安装 FodyHelpers,引用HelloWorld类库

在HelloWorld.Fody项目中,我们只放ModuleWeaver类(类名是固定的,详情见Fody文档),继承于 BaseModuleWeaver。代码如下

usingFody;usingMono.Cecil;usingMono.Cecil.Cil;usingSystem;usingSystem.Collections.Generic;usingSystem.Linq;usingSystem.Reflection;namespaceHelloWorld.Fody
{
public partial classModuleWeaver : BaseModuleWeaver
{
public override voidExecute()
{
foreach (var type inModuleDefinition.Types)
{
foreach (var method intype.Methods)
{
var customerAttribute = method.CustomAttributes.FirstOrDefault(x => x.AttributeType.Name ==nameof(HWAttribute));if (customerAttribute != null)
{
ProcessMethod(method);
}
}
}
}
public override IEnumerable<string>GetAssembliesForScanning()
{
yield return "mscorlib";yield return "System";
}
private MethodInfo _writeLineMethod => typeof(Console).GetMethod("WriteLine", new Type[] { typeof(string) });private voidProcessMethod(MethodDefinition method)
{
//获取当前方法体中的第一个IL指令 var processor =method.Body.GetILProcessor();var current =method.Body.Instructions.First();//插入一个 Nop 指令,表示什么都不做 var first =Instruction.Create(OpCodes.Nop);
processor.InsertBefore(current, first);
current
=first;//构造 Console.WriteLine("Hello World") foreach (var instruction inGetInstructions(method))
{
processor.InsertAfter(current, instruction);
current
=instruction;
}
}
private IEnumerable<Instruction>GetInstructions(MethodDefinition method)
{
yield returnInstruction.Create(OpCodes.Nop);yield return Instruction.Create(OpCodes.Ldstr, "Hello World.");yield returnInstruction.Create(OpCodes.Call, ModuleDefinition.ImportReference(_writeLineMethod));
}
}
}

在代码中,我们遍历了所有类型的所有方法,如果方法标注了 HWAttribute特性,则增加 Console.WriteLine("Hello World."); 代码。

创建控制台应用程序,命名为HelloWorldFodyDemo,添加 HelloWorld 和 HelloWorld.Fody 项目引用,并且手动增加 WeaverFiles标签,目标是HelloWorld.Fody.dll

在控制台中,我们需要一个方法,方法上有 HWAttribute 特性就可以了,代码如下

internal classProgram
{
static void Main(string[] args)
{
Echo();
Console.ReadKey();
}

[HW]
public static voidEcho()
{
Console.WriteLine(
"Hello Fody.");
}
}

在控制台项目中,我们还需要 FodyWeavers.xml 和 FodyWeavers.xsd 文件,(我也是从上面Rougamo项目中复制的),内容如下

<Weavers xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="FodyWeavers.xsd">
    <HelloWorld />
</Weavers>
<?xml version="1.0" encoding="utf-8"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
  <xs:element name="Weavers">
    <xs:complexType>
      <xs:all>
        <xs:element name="HelloWorld" minOccurs="0" maxOccurs="1" type="xs:anyType" />
      </xs:all>
      <xs:attribute name="VerifyAssembly" type="xs:boolean">
        <xs:annotation>
          <xs:documentation>'true' to run assembly verification (PEVerify) on the target assembly after all weavers have been executed.</xs:documentation>
        </xs:annotation>
      </xs:attribute>
      <xs:attribute name="VerifyIgnoreCodes" type="xs:string">
        <xs:annotation>
          <xs:documentation>A comma-separated list of error codes that can be safely ignored in assembly verification.</xs:documentation>
        </xs:annotation>
      </xs:attribute>
      <xs:attribute name="GenerateXsd" type="xs:boolean">
        <xs:annotation>
          <xs:documentation>'false' to turn off automatic generation of the XML Schema file.</xs:documentation>
        </xs:annotation>
      </xs:attribute>
    </xs:complexType>
  </xs:element>
</xs:schema>

目前,文件结构如下

FodyDemo
|--- HelloWorld
|--- HWAttribute.cs
|--- HelloWorld.csproj
|--- HelloWorld.Fody
|--- HelloWorld.Fody.csproj
|--- ModuleWeaver.cs
|--- HelloWorldFodyDemo
|--- FodyWeavers.xml
|--- FodyWeavers.xsd
|--- HelloWorldFodyDemo.csproj
|--- Program.cs

代码如下:
https://gitee.com/Karl_Albright/csharp-demo/tree/master/FodyDemo

最后运行结果如下,很明显,HWAttribute生效了,我们成功的在Echo()方法前打印了Hello World。

我们再次打开ILSpy工具,得到的结果如图,代码增加了Console.WriteLine("Hello World.");行代码

4. Fody 有很多其他的“插件”,大家可以多试试

AutoProperties.Fody
: 这个外接程序为您提供了对自动属性的扩展控制,比如直接访问backing字段或拦截getter和setter。

PropertyChanged.Fody:
将属性通知添加到实现INotifyPropertyChanged的所有类。

InlineIL.Fody:
在编译时注入任意IL代码。

MethodDecorator.Fody:
通过IL重写编译时间装饰器模式。

NullGuard.Fody:
将空参数检查添加到程序集。

ToString.Fody:
给属性生成ToString()方法

Rougamo.Fody:
在编译时生效的AOP组件,类似于PostSharp。

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